Online Gaming – Welcome to a New World Order

Ones and zeros. How much of our lives is dictated by the ones and zeros floating around somewhere in cyberspace? More than we know, I’m sure. It’s a brave new world, and we’re part of it whether we like it or not. We’ve even created magical worlds for ourselves where we can become anything we’ve ever dreamed of, and some things we never would have had the imagination for. Access to these worlds is obtained through the same portals through which we carry out banking operations, purchases, communications, programming, etc., etc.

In these worlds, we can communicate with other adventurers like us, who are tired of the mundane, day after day of our real existences and just want to feel the thrill of raiding a new dungeon, going to the next level, forging a new weapon. What is it about human beings that drives us to escape from our lives? People can happily lose themselves for days in a novel, hours in a movie, minutes in a song. Why? Besides the obvious fact that the real world can be a brutal place, I guess it has something to do with the fundamental desire of humans to be free.

These escapes provide relief from the limitations of reality. The last thing that goes through a level 56 wizard in the middle of a furious battle with a fire-breathing dragon is the fact that the trash has to go out and the rent is due tomorrow.

There are no pesky landlords in Azeroth, and if there were, you could probably throw a fireball at them and boom, problem solved. What’s interesting about new worlds being created online is that the lines between reality and fantasy are becoming increasingly blurred. Some of these virtual communities have become real-world economies, with all the risks and rewards associated with real markets. It was inevitable, whenever there is a demand for something, eventually you will have someone who is willing to supply what is in demand, and someone else willing to pay for it.

As a result, real-world industries have been created to serve the ever-increasing demands of virtual worlds. If you don’t want to spend the hours it takes to develop your character online, you can spend the money to buy one – all leveled up, all equipped, and ready to go! I heard of a case where a particular weapon in an online game was sold for $1500 real money and that was a few years ago. Recently, a man was arrested for hacking hundreds of online accounts for a particular game and stealing weapons and other equipment worth tens of thousands of dollars – real money! These stories are by no means new, but the underlying concept is significant.

Many online games will allow you to buy เว็บแทงบอล their virtual money with your real money. And if you did the math, I’d be willing to bet that some of these game world currencies are doing better than some of the real world currencies right now. This notion of a viable trading market in a virtual world challenges the idea that the only real commodity that is traded is time: someone spends x number of hours creating a virtual asset that someone else buys for x number of dollars. When you can buy and sell dollar-for-dollar, so to speak, in a demand-driven money market in a virtual economy, what kinds of questions do you start asking? What kinds of opportunities does that create? Throughout history, technology has created new markets and new opportunities to create businesses. From the first ocean-going ships that brought spices, to the railroads that spanned continents and linked the new world, technology has continually driven trade.